Jul 04, 2012, 12:06 PM // 12:06
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#21
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Aida
I've been running a symbolic strike build as W/D and keep getting multiple "WTF kind of noob shit are you?" responses at beggining of match as i charge up my 30% but with scythe im hitting anywhere from 150-220 dmg with it, its dmg ranges alot but its alot of fun and keeps anyone smart enough running as fast as they can. Right now the build is Symbolic Strike, Battle Rage (For IMS and increased adrenaline so symbolic is 2 strikes and also to keep my 30% dmg), and more or less random self cast sigs but the one semi useful one i found is the one in strength that makes all attacks +5 dmg for like 15 hits, not the best thing but for random sigs it works. Basically just stack up 5 sigs+res sig that you can self cast on yourself so you can get your +30% before the match starts. It's amazing seeing 220 dmg when it happens on casters, or even around 350ish max on warriors with frenzy. You can spam it quite well to with battle rage up just make sure you use it after every scymbolic strike.
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Signet of Malice ^^
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Jul 04, 2012, 06:42 PM // 18:42
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#22
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Ascalonian Squire
Join Date: May 2007
Guild: Reapers of the Doomed
Profession: A/
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Quote:
Originally Posted by krokos
Would love you, if you will put that build here :P Couldn't find anything good for warriors and mesmers :<
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OQojExVTKTTi9E6XDWBAYiwOCAA Thats the template code for the build. Some of the sigs can be situationally useful like signet of stamina if your about to die and your monk hasnt healed you can give you a few secs of breathing room for the monk to heal you back up. As far as signet of malice, i've thought of that but i wouldnt be able to use the scythe which is what makes this build so devastating and same would go for the ranger signet that removes conditions. Honestly if you just spam symbolic just about anything will die quick even if their attacking you. Only thing i've found that kills me faster than i kill them is linebackers which i suppose you could use dolyak signet but with such high strength you'll be stuck moving ultra slow. If you find any better variants please let me know, so far i like this but i know theres lots of room for improvement so let me know
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Jul 05, 2012, 06:30 AM // 06:30
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#23
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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R-spiked some toombs today... nice and easy 130+ damage arrows :O
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Jul 05, 2012, 08:45 AM // 08:45
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#24
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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invoke spike does like 170dmg on shieldsets
and 182 if u get em in 40/40set, lmao!
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Jul 05, 2012, 09:08 PM // 21:08
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#25
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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Quote:
Originally Posted by Coast
invoke spike does like 170dmg on shieldsets
and 182 if u get em in 40/40set, lmao!
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Try setting up a better ele build.
Trigger up 2 atts on an air ele to get the 30%.
Have elemental attunement, glyph of ele power, and use lightning hammer.
224 dmg on 60 AL.
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Jul 20, 2012, 10:25 AM // 10:25
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#26
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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the casting time is just superiour
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Jul 21, 2012, 12:57 PM // 12:57
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#27
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Krytan Explorer
Join Date: Sep 2005
Guild: d2
Profession: R/N
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if it was the old zealot fire combo
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